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adding D3D11 base, working on Vulkan backend
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Sources/Backends/Vulkan/VulkanLoader.h
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Sources/Backends/Vulkan/VulkanLoader.h
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// Copyright (C) 2024 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_VULKAN_BACKEND
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#ifndef PULSE_VULKAN_LOADER_H_
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#define PULSE_VULKAN_LOADER_H_
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#include <stdbool.h>
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typedef struct VulkanInstance VulkanInstance;
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typedef struct VulkanDevice VulkanDevice;
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bool VulkanInitLoader();
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bool VulkanLoadInstance(VulkanInstance* instance);
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bool VulkanLoadDevice(VulkanInstance* instance, VulkanDevice* device);
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void VulkanLoaderShutdown();
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#endif // PULSE_VULKAN_LOADER_H_
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#endif // PULSE_ENABLE_VULKAN_BACKEND
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