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adding D3D11 base, working on Vulkan backend
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35
Sources/Backends/Vulkan/VulkanDevice.h
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35
Sources/Backends/Vulkan/VulkanDevice.h
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// Copyright (C) 2024 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_VULKAN_BACKEND
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#ifndef PULSE_VULKAN_DEVICE_H_
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#define PULSE_VULKAN_DEVICE_H_
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#include <vulkan/vulkan_core.h>
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#define VMA_STATIC_VULKAN_FUNCTIONS 0
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#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0
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#define VMA_VULKAN_VERSION 1000000
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#include <vk_mem_alloc.h>
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typedef struct VulkanDevice
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{
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VkPhysicalDeviceFeatures features;
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VkPhysicalDeviceMemoryProperties memory_properties;
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VkPhysicalDeviceProperties properties;
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VkPhysicalDevice physical;
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VkDevice device;
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VmaAllocator allocator;
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#define PULSE_VULKAN_DEVICE_FUNCTION(fn) PFN_##fn fn;
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#include "VulkanDevicePrototypes.h"
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#undef PULSE_VULKAN_DEVICE_FUNCTION
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} VulkanDevice;
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#endif // PULSE_VULKAN_DEVICE_H_
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#endif // PULSE_ENABLE_VULKAN_BACKEND
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