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adding D3D11 base, working on Vulkan backend
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32
Sources/Backends/Vulkan/Vulkan.h
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32
Sources/Backends/Vulkan/Vulkan.h
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// Copyright (C) 2024 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_VULKAN_BACKEND
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#ifndef PULSE_VULKAN_H_
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#define PULSE_VULKAN_H_
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#include <vulkan/vulkan_core.h>
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#include "VulkanDevice.h"
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#include "VulkanInstance.h"
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typedef struct VulkanGlobal
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{
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#define PULSE_VULKAN_GLOBAL_FUNCTION(fn) PFN_##fn fn;
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#include "VulkanGlobalPrototypes.h"
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#undef PULSE_VULKAN_GLOBAL_FUNCTION
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} VulkanGlobal;
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typedef struct VulkanContext
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{
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VulkanInstance instance;
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VulkanDevice device;
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} VulkanContext;
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VulkanGlobal* VulkanGetGlobal();
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#endif // PULSE_VULKAN_H_
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#endif // PULSE_ENABLE_VULKAN_BACKEND
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