adding D3D11 base, working on Vulkan backend

This commit is contained in:
2024-10-08 09:40:39 +02:00
parent 9f753ecae3
commit 8de4b8677b
21 changed files with 755 additions and 16 deletions

32
Sources/Backends/Vulkan/Vulkan.h git.filemode.normal_file
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// Copyright (C) 2024 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#ifdef PULSE_ENABLE_VULKAN_BACKEND
#ifndef PULSE_VULKAN_H_
#define PULSE_VULKAN_H_
#include <vulkan/vulkan_core.h>
#include "VulkanDevice.h"
#include "VulkanInstance.h"
typedef struct VulkanGlobal
{
#define PULSE_VULKAN_GLOBAL_FUNCTION(fn) PFN_##fn fn;
#include "VulkanGlobalPrototypes.h"
#undef PULSE_VULKAN_GLOBAL_FUNCTION
} VulkanGlobal;
typedef struct VulkanContext
{
VulkanInstance instance;
VulkanDevice device;
} VulkanContext;
VulkanGlobal* VulkanGetGlobal();
#endif // PULSE_VULKAN_H_
#endif // PULSE_ENABLE_VULKAN_BACKEND