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adding D3D11 base, working on Vulkan backend
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// Copyright (C) 2024 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#endif // PULSE_ENABLE_D3D11_BACKEND
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