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adding backend bootstrapper
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27
Sources/Backends/D3D11/D3D11Image.h
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27
Sources/Backends/D3D11/D3D11Image.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_IMAGE_H_
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#define PULSE_D3D11_IMAGE_H_
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#include "D3D11.h"
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typedef struct Direct3D11Image
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{
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int dummy;
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} Direct3D11Image;
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PulseImage Direct3D11CreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos);
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bool Direct3D11IsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage);
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bool Direct3D11CopyImageToBuffer(PulseCommandList cmd, const PulseImageRegion* src, const PulseBufferRegion* dst);
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bool Direct3D11BlitImage(PulseCommandList cmd, const PulseImageRegion* src, const PulseImageRegion* dst);
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void Direct3D11DestroyImage(PulseDevice device, PulseImage image);
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#endif // PULSE_D3D11_IMAGE_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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