adding backend bootstrapper

This commit is contained in:
2025-08-27 23:36:32 +02:00
parent 08d25cd631
commit 84bb6854c1
33 changed files with 925 additions and 7 deletions

27
Sources/Backends/D3D11/D3D11Image.h git.filemode.normal_file
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// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#ifdef PULSE_ENABLE_D3D11_BACKEND
#ifndef PULSE_D3D11_IMAGE_H_
#define PULSE_D3D11_IMAGE_H_
#include "D3D11.h"
typedef struct Direct3D11Image
{
int dummy;
} Direct3D11Image;
PulseImage Direct3D11CreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos);
bool Direct3D11IsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage);
bool Direct3D11CopyImageToBuffer(PulseCommandList cmd, const PulseImageRegion* src, const PulseBufferRegion* dst);
bool Direct3D11BlitImage(PulseCommandList cmd, const PulseImageRegion* src, const PulseImageRegion* dst);
void Direct3D11DestroyImage(PulseDevice device, PulseImage image);
#endif // PULSE_D3D11_IMAGE_H_
#endif // PULSE_ENABLE_D3D11_BACKEND