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https://github.com/Kbz-8/Pulse.git
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adding backend bootstrapper
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28
Sources/Backends/D3D11/D3D11Image.c
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28
Sources/Backends/D3D11/D3D11Image.c
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "D3D11.h"
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#include "D3D11Image.h"
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PulseImage Direct3D11CreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos)
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{
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}
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bool Direct3D11IsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage)
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{
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}
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bool Direct3D11CopyImageToBuffer(PulseCommandList cmd, const PulseImageRegion* src, const PulseBufferRegion* dst)
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{
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}
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bool Direct3D11BlitImage(PulseCommandList cmd, const PulseImageRegion* src, const PulseImageRegion* dst)
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{
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}
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void Direct3D11DestroyImage(PulseDevice device, PulseImage image)
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{
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}
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