adding backend bootstrapper

This commit is contained in:
2025-08-27 23:36:32 +02:00
parent 08d25cd631
commit 84bb6854c1
33 changed files with 925 additions and 7 deletions

27
Sources/Backends/D3D11/D3D11Fence.h git.filemode.normal_file
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// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#ifdef PULSE_ENABLE_D3D11_BACKEND
#ifndef PULSE_D3D11_FENCE_H_
#define PULSE_D3D11_FENCE_H_
#include <Pulse.h>
#include "D3D11.h"
typedef struct Direct3D11Fence
{
int dummy;
} Direct3D11Fence;
PulseFence Direct3D11CreateFence(PulseDevice device);
void Direct3D11DestroyFence(PulseDevice device, PulseFence fence);
bool Direct3D11IsFenceReady(PulseDevice device, PulseFence fence);
bool Direct3D11WaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all);
#endif // PULSE_D3D11_FENCE_H_
#endif // PULSE_ENABLE_D3D11_BACKEND