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adding backend bootstrapper
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Sources/Backends/D3D11/D3D11ComputePipeline.h
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Sources/Backends/D3D11/D3D11ComputePipeline.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_COMPUTE_PIPELINE_H_
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#define PULSE_D3D11_COMPUTE_PIPELINE_H_
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#include "D3D11.h"
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typedef struct Direct3D11ComputePipeline
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{
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int dummy;
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} Direct3D11ComputePipeline;
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PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info);
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void Direct3D11DestroyComputePipeline(PulseDevice device, PulseComputePipeline pipeline);
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#endif // PULSE_D3D11_COMPUTE_PIPELINE_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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