adding backend bootstrapper

This commit is contained in:
2025-08-27 23:36:32 +02:00
parent 08d25cd631
commit 84bb6854c1
33 changed files with 925 additions and 7 deletions

22
Sources/Backends/D3D11/D3D11ComputePipeline.c git.filemode.normal_file
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// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "D3D11.h"
#include "D3D11Device.h"
#include "D3D11ComputePipeline.h"
PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info)
{
PulseComputePipelineHandler* pipeline = (PulseComputePipelineHandler*)calloc(1, sizeof(PulseComputePipelineHandler));
PULSE_CHECK_ALLOCATION_RETVAL(pipeline, PULSE_NULL_HANDLE);
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))
PulseLogInfoFmt(device->backend, "(D3D11) created new compute pipeline %p", pipeline);
return pipeline;
}
void Direct3D11DestroyComputePipeline(PulseDevice device, PulseComputePipeline pipeline)
{
}