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adding backend bootstrapper
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29
Sources/Backends/D3D11/D3D11CommandList.h
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29
Sources/Backends/D3D11/D3D11CommandList.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_COMMAND_LIST_H_
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#define PULSE_D3D11_COMMAND_LIST_H_
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#include <stdatomic.h>
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#include <tinycthread.h>
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#include "D3D11.h"
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#include "D3D11Fence.h"
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typedef struct Direct3D11CommandList
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{
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int dummy;
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} Direct3D11CommandList;
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PulseCommandList Direct3D11RequestCommandList(PulseDevice device, PulseCommandListUsage usage);
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bool Direct3D11SubmitCommandList(PulseDevice device, PulseCommandList cmd, PulseFence fence);
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void Direct3D11ReleaseCommandList(PulseDevice device, PulseCommandList cmd);
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#endif // PULSE_D3D11_COMMAND_LIST_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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