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adding backend bootstrapper
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28
Sources/Backends/D3D11/D3D11Buffer.h
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28
Sources/Backends/D3D11/D3D11Buffer.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_BUFFER_H_
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#define PULSE_D3D11_BUFFER_H_
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#include "D3D11.h"
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typedef struct Direct3D11Buffer
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{
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int dummy;
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} Direct3D11Buffer;
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PulseBuffer Direct3D11CreateBuffer(PulseDevice device, const PulseBufferCreateInfo* create_infos);
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bool Direct3D11MapBuffer(PulseBuffer buffer, PulseMapMode mode, void** data);
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void Direct3D11UnmapBuffer(PulseBuffer buffer);
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bool Direct3D11CopyBufferToBuffer(PulseCommandList cmd, const PulseBufferRegion* src, const PulseBufferRegion* dst);
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bool Direct3D11CopyBufferToImage(PulseCommandList cmd, const PulseBufferRegion* src, const PulseImageRegion* dst);
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void Direct3D11DestroyBuffer(PulseDevice device, PulseBuffer buffer);
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#endif // PULSE_D3D11_BUFFER_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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