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adding backend bootstrapper
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@@ -2,6 +2,8 @@
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_H_
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@@ -18,7 +20,7 @@
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#define D3D11_RETRIEVE_DRIVER_DATA_AS(handle, cast) ((cast)handle->driver_data)
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PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_D3D11 in case of success and PULSE_BACKEND_INVALID otherwise
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PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Returns corresponding PULSE_BACKEND enum in case of success and PULSE_BACKEND_INVALID otherwise
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#endif // PULSE_D3D11_H_
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