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adding backend bootstrapper
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@@ -19,6 +19,8 @@ PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShad
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bool Direct3D11LoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
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{
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PULSE_UNUSED(backend);
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PULSE_UNUSED(debug_level);
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return true;
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}
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@@ -34,4 +36,3 @@ PulseBackendHandler D3D11Driver = {
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.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
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.driver_data = PULSE_NULLPTR
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};
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