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adding backend bootstrapper
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38
Scripts/BackendTemplate/Template.c
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38
Scripts/BackendTemplate/Template.c
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "Template.h"
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#include "TemplateDevice.h"
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PulseBackendFlags TemplateNameCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
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{
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if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_TEMPLATE) == 0)
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return PULSE_BACKEND_INVALID;
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//if((shader_formats_used & PULSE_SHADER_FORMAT_SPIRV_BIT) == 0)
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// return PULSE_BACKEND_INVALID;
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return PULSE_BACKEND_TEMPLATE;
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}
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bool TemplateNameLoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
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{
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PULSE_UNUSED(backend);
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PULSE_UNUSED(debug_level);
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return true;
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}
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void TemplateNameUnloadBackend(PulseBackend backend)
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{
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}
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PulseBackendHandler TemplateNameDriver = {
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.PFN_LoadBackend = TemplateNameLoadBackend,
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.PFN_UnloadBackend = TemplateNameUnloadBackend,
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.PFN_CreateDevice = TemplateNameCreateDevice,
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.backend = PULSE_BACKEND_TEMPLATE,
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.supported_shader_formats = PULSE_SHADER_FORMAT_SPIRV_BIT,
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.driver_data = PULSE_NULLPTR
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};
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