adding backend bootstrapper

This commit is contained in:
2025-08-27 23:36:32 +02:00
parent 08d25cd631
commit 84bb6854c1
33 changed files with 925 additions and 7 deletions

38
Scripts/BackendTemplate/Template.c git.filemode.normal_file
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// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "Template.h"
#include "TemplateDevice.h"
PulseBackendFlags TemplateNameCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_TEMPLATE) == 0)
return PULSE_BACKEND_INVALID;
//if((shader_formats_used & PULSE_SHADER_FORMAT_SPIRV_BIT) == 0)
// return PULSE_BACKEND_INVALID;
return PULSE_BACKEND_TEMPLATE;
}
bool TemplateNameLoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
{
PULSE_UNUSED(backend);
PULSE_UNUSED(debug_level);
return true;
}
void TemplateNameUnloadBackend(PulseBackend backend)
{
}
PulseBackendHandler TemplateNameDriver = {
.PFN_LoadBackend = TemplateNameLoadBackend,
.PFN_UnloadBackend = TemplateNameUnloadBackend,
.PFN_CreateDevice = TemplateNameCreateDevice,
.backend = PULSE_BACKEND_TEMPLATE,
.supported_shader_formats = PULSE_SHADER_FORMAT_SPIRV_BIT,
.driver_data = PULSE_NULLPTR
};