fixing compilation issues

This commit is contained in:
2025-01-12 20:33:31 +01:00
parent 5e0fe6d90a
commit 7c224ee0fe
2 changed files with 2 additions and 2 deletions

View File

@@ -34,6 +34,6 @@ typedef void (*PulseDestroyImagePFN)(PulseDevice, PulseImage);
typedef bool (*PulseCopyBufferToBufferPFN)(PulseCommandList, const PulseBufferRegion*, const PulseBufferRegion*); typedef bool (*PulseCopyBufferToBufferPFN)(PulseCommandList, const PulseBufferRegion*, const PulseBufferRegion*);
typedef bool (*PulseCopyBufferToImageFN)(PulseCommandList, const PulseBufferRegion*, const PulseImageRegion*); typedef bool (*PulseCopyBufferToImageFN)(PulseCommandList, const PulseBufferRegion*, const PulseImageRegion*);
typedef bool (*PulseCopyImageToBufferPFN)(PulseCommandList, const PulseImageRegion*, const PulseBufferRegion*); typedef bool (*PulseCopyImageToBufferPFN)(PulseCommandList, const PulseImageRegion*, const PulseBufferRegion*);
typedef bool (*PulseBlitImagePFN)(const PulseImageRegion*, const PulseImageRegion*); typedef bool (*PulseBlitImagePFN)(PulseCommandList, const PulseImageRegion*, const PulseImageRegion*);
#endif // PULSE_PFNS_H_ #endif // PULSE_PFNS_H_

View File

@@ -28,7 +28,7 @@ void TestBackendAnySetup()
void TestWrongBackendSetup() void TestWrongBackendSetup()
{ {
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG); PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
TEST_ASSERT_EQUAL(backend, PULSE_NULL_HANDLE); TEST_ASSERT_EQUAL(backend, PULSE_NULL_HANDLE);
PulseSetDebugCallback(backend, DumbDebugCallBack); PulseSetDebugCallback(backend, DumbDebugCallBack);
PulseUnloadBackend(backend); PulseUnloadBackend(backend);