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d3d11 image base
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@@ -6,9 +6,19 @@
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#include "../../PulseInternal.h"
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#include "D3D11.h"
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#include "D3D11Image.h"
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#include "D3D11Device.h"
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PulseImage Direct3D11CreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos)
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{
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Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(device, Direct3D11Device*);
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PulseImage image = (PulseImage)calloc(1, sizeof(PulseImageHandler));
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PULSE_CHECK_ALLOCATION_RETVAL(image, PULSE_NULL_HANDLE);
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Direct3D11Image* d3d11_image = (Direct3D11Image*)calloc(1, sizeof(Direct3D11Image));
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PULSE_CHECK_ALLOCATION_RETVAL(d3d11_image, PULSE_NULL_HANDLE);
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return image;
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}
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bool Direct3D11IsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage)
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@@ -13,7 +13,8 @@
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typedef struct Direct3D11Image
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{
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int dummy;
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ID3D11Resource* texture; // ID3D11Texture2D* or ID3D11Texture3D*
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ID3D11ShaderResourceView* shader_view;
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} Direct3D11Image;
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PulseImage Direct3D11CreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos);
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