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working on OpenGL loading
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25
Sources/Backends/OpenGL/OpenGLImage.h
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25
Sources/Backends/OpenGL/OpenGLImage.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_OPENGL_BACKEND
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#ifndef PULSE_OPENGL_IMAGE_H_
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#define PULSE_OPENGL_IMAGE_H_
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#include <Pulse.h>
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#include "OpenGL.h"
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typedef struct OpenGLImage
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{
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} OpenGLImage;
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PulseImage OpenGLCreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos);
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bool OpenGLIsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage);
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bool OpenGLCopyImageToBuffer(PulseCommandList cmd, const PulseImageRegion* src, const PulseBufferRegion* dst);
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bool OpenGLBlitImage(PulseCommandList cmd, const PulseImageRegion* src, const PulseImageRegion* dst);
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void OpenGLDestroyImage(PulseDevice device, PulseImage image);
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#endif // PULSE_OPENGL_IMAGE_H_
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#endif // PULSE_ENABLE_OPENGL_BACKEND
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