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working on OpenGL loading
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24
Sources/Backends/OpenGL/OpenGLFence.h
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24
Sources/Backends/OpenGL/OpenGLFence.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_OPENGL_BACKEND
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#ifndef PULSE_OPENGL_FENCE_H_
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#define PULSE_OPENGL_FENCE_H_
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#include <Pulse.h>
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#include "OpenGL.h"
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typedef struct OpenGLFence
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{
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} OpenGLFence;
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PulseFence OpenGLCreateFence(PulseDevice device);
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void OpenGLDestroyFence(PulseDevice device, PulseFence fence);
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bool OpenGLIsFenceReady(PulseDevice device, PulseFence fence);
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bool OpenGLWaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all);
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#endif // PULSE_OPENGL_FENCE_H_
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#endif // PULSE_ENABLE_OPENGL_BACKEND
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