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working on OpenGL loading
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Sources/Backends/OpenGL/OpenGLComputePipeline.h
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Sources/Backends/OpenGL/OpenGLComputePipeline.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_OPENGL_BACKEND
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#ifndef PULSE_OPENGL_COMPUTE_PIPELINE_H_
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#define PULSE_OPENGL_COMPUTE_PIPELINE_H_
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#include <Pulse.h>
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#include "OpenGL.h"
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typedef struct OpenGLComputePipeline
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{
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} OpenGLComputePipeline;
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PulseComputePipeline OpenGLCreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info);
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void OpenGLDestroyComputePipeline(PulseDevice device, PulseComputePipeline pipeline);
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#endif // PULSE_OPENGL_COMPUTE_PIPELINE_H_
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#endif // PULSE_ENABLE_OPENGL_BACKEND
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