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working on OpenGL loading
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24
Sources/Backends/OpenGL/OpenGLCommandList.h
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24
Sources/Backends/OpenGL/OpenGLCommandList.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_OPENGL_BACKEND
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#ifndef PULSE_OPENGL_COMMAND_LIST_H_
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#define PULSE_OPENGL_COMMAND_LIST_H_
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#include <Pulse.h>
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#include "OpenGL.h"
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#include "OpenGLBuffer.h"
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typedef struct OpenGLCommandList
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{
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} OpenGLCommandList;
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PulseCommandList OpenGLRequestCommandList(PulseDevice device, PulseCommandListUsage usage);
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bool OpenGLSubmitCommandList(PulseDevice device, PulseCommandList cmd, PulseFence fence);
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void OpenGLReleaseCommandList(PulseDevice device, PulseCommandList cmd);
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#endif // PULSE_OPENGL_COMMAND_LIST_H_
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#endif // PULSE_ENABLE_OPENGL_BACKEND
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