working on OpenGL loading

This commit is contained in:
2025-03-23 00:43:40 +01:00
parent 3e6aa18fbe
commit 6c2119d806
28 changed files with 1088 additions and 63 deletions

26
Sources/Backends/OpenGL/OpenGLBuffer.h git.filemode.normal_file
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// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#ifdef PULSE_ENABLE_OPENGL_BACKEND
#ifndef PULSE_OPENGL_BUFFER_H_
#define PULSE_OPENGL_BUFFER_H_
#include <Pulse.h>
#include "OpenGL.h"
typedef struct OpenGLBuffer
{
} OpenGLBuffer;
PulseBuffer OpenGLCreateBuffer(PulseDevice device, const PulseBufferCreateInfo* create_infos);
bool OpenGLMapBuffer(PulseBuffer buffer, PulseMapMode mode, void** data);
void OpenGLUnmapBuffer(PulseBuffer buffer);
bool OpenGLCopyBufferToBuffer(PulseCommandList cmd, const PulseBufferRegion* src, const PulseBufferRegion* dst);
bool OpenGLCopyBufferToImage(PulseCommandList cmd, const PulseBufferRegion* src, const PulseImageRegion* dst);
void OpenGLDestroyBuffer(PulseDevice device, PulseBuffer buffer);
#endif // PULSE_OPENGL_BUFFER_H_
#endif // PULSE_ENABLE_OPENGL_BACKEND