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working on OpenGL loading
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26
Sources/Backends/OpenGL/OpenGLBuffer.h
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26
Sources/Backends/OpenGL/OpenGLBuffer.h
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#ifdef PULSE_ENABLE_OPENGL_BACKEND
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#ifndef PULSE_OPENGL_BUFFER_H_
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#define PULSE_OPENGL_BUFFER_H_
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#include <Pulse.h>
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#include "OpenGL.h"
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typedef struct OpenGLBuffer
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{
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} OpenGLBuffer;
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PulseBuffer OpenGLCreateBuffer(PulseDevice device, const PulseBufferCreateInfo* create_infos);
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bool OpenGLMapBuffer(PulseBuffer buffer, PulseMapMode mode, void** data);
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void OpenGLUnmapBuffer(PulseBuffer buffer);
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bool OpenGLCopyBufferToBuffer(PulseCommandList cmd, const PulseBufferRegion* src, const PulseBufferRegion* dst);
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bool OpenGLCopyBufferToImage(PulseCommandList cmd, const PulseBufferRegion* src, const PulseImageRegion* dst);
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void OpenGLDestroyBuffer(PulseDevice device, PulseBuffer buffer);
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#endif // PULSE_OPENGL_BUFFER_H_
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#endif // PULSE_ENABLE_OPENGL_BACKEND
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