adding base webgpu compute pass and compute pipeline

This commit is contained in:
2025-02-25 22:22:07 +01:00
parent 311545feb2
commit 6968d6f84e
5 changed files with 77 additions and 7 deletions

View File

@@ -4,21 +4,44 @@
#include <Pulse.h>
#include "WebGPU.h"
#include "WebGPUDevice.h"
#include "WebGPUComputePass.h"
PulseComputePass WebGPUCreateComputePass(PulseDevice device, PulseCommandList cmd)
{
PULSE_UNUSED(device);
PulseComputePass pass = (PulseComputePass)calloc(1, sizeof(PulseComputePassHandler));
PULSE_CHECK_ALLOCATION_RETVAL(pass, PULSE_NULL_HANDLE);
WebGPUComputePass* webgpu_pass = (WebGPUComputePass*)calloc(1, sizeof(WebGPUComputePass));
PULSE_CHECK_ALLOCATION_RETVAL(webgpu_pass, PULSE_NULL_HANDLE);
pass->cmd = cmd;
pass->driver_data = webgpu_pass;
return pass;
}
void WebGPUDestroyComputePass(PulseDevice device, PulseComputePass pass)
{
PULSE_UNUSED(device);
free(pass->driver_data);
free(pass);
}
PulseComputePass WebGPUBeginComputePass(PulseCommandList cmd)
{
WebGPUCommandList* webgpu_cmd = WEBGPU_RETRIEVE_DRIVER_DATA_AS(cmd, WebGPUCommandList*);
WebGPUComputePass* webgpu_pass = WEBGPU_RETRIEVE_DRIVER_DATA_AS(cmd->pass, WebGPUComputePass*);
WGPUComputePassDescriptor descriptor = { 0 };
webgpu_pass->encoder = wgpuCommandEncoderBeginComputePass(webgpu_cmd->encoder, &descriptor);
return cmd->pass;
}
void WebGPUEndComputePass(PulseComputePass pass)
{
WebGPUComputePass* webgpu_pass = WEBGPU_RETRIEVE_DRIVER_DATA_AS(pass, WebGPUComputePass*);
wgpuComputePassEncoderEnd(webgpu_pass->encoder);
}
void WebGPUBindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers)
@@ -39,4 +62,6 @@ void WebGPUBindComputePipeline(PulseComputePass pass, PulseComputePipeline pipel
void WebGPUDispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z)
{
WebGPUComputePass* webgpu_pass = WEBGPU_RETRIEVE_DRIVER_DATA_AS(pass, WebGPUComputePass*);
wgpuComputePassEncoderDispatchWorkgroups(webgpu_pass->encoder, groupcount_x, groupcount_y, groupcount_z);
}