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adding bindsgroup reflection to WebGPU backend
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@@ -211,7 +211,7 @@ bool WebGPUCopyBufferToImage(PulseCommandList cmd, const PulseBufferRegion* src,
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WGPUTexelCopyTextureInfo texture_copy_info = { 0 };
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texture_copy_info.texture = webgpu_dst_image->texture;
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texture_copy_info.mipLevel = 1;
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texture_copy_info.mipLevel = 0;
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texture_copy_info.aspect = WGPUTextureAspect_All;
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texture_copy_info.origin.x = dst->x;
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texture_copy_info.origin.y = dst->y;
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