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adding D3D11 unit tests, removing raw HLSL support
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@@ -2,6 +2,7 @@ local Backend = {
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VULKAN = 1,
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OPENGL = 2,
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OPENGL_ES = 3,
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D3D11 = 4,
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}
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local nzsl_included = false
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@@ -143,6 +144,9 @@ local tests = {
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add_files("**.nzsl")
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end
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},
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D3D11 = {
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option = "d3d11",
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},
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WebGPU = {
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option = "webgpu",
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global_custom = function()
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