adding D3D11 unit tests, removing raw HLSL support

This commit is contained in:
2025-09-12 00:54:15 +02:00
parent 6dd129cf35
commit 62beb8d316
27 changed files with 381 additions and 106 deletions

8
Tests/Shaders/D3D11/BufferCopy.hlsl git.filemode.normal_file
View File

@@ -0,0 +1,8 @@
StructuredBuffer<uint> read_ssbo : register(t0);
RWStructuredBuffer<uint> write_ssbo : register(u0);
[numthreads(16, 16, 1)]
void main(uint3 grid : SV_DispatchThreadID)
{
write_ssbo[grid.x * grid.y] = read_ssbo[grid.x * grid.y];
}