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https://github.com/Kbz-8/Pulse.git
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adding D3D11 unit tests, removing raw HLSL support
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@@ -10,15 +10,12 @@
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#pragma comment(lib,"d3d11.lib")
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#pragma comment(lib, "dxgi.lib")
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#ifndef PULSE_D3D11_COMPILER_UNAVAILABLE
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#pragma comment(lib,"d3dcompiler.lib")
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#endif
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PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
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{
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if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_D3D11) == 0)
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return PULSE_BACKEND_INVALID;
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if((shader_formats_used & PULSE_SHADER_FORMAT_DXBC_BIT) == 0 && (shader_formats_used & PULSE_SHADER_FORMAT_HLSL_BIT) == 0)
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if((shader_formats_used & PULSE_SHADER_FORMAT_DXBC_BIT) == 0)
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return PULSE_BACKEND_INVALID;
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return PULSE_BACKEND_D3D11;
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}
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@@ -62,6 +59,6 @@ PulseBackendHandler D3D11Driver = {
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.PFN_UnloadBackend = Direct3D11UnloadBackend,
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.PFN_CreateDevice = Direct3D11CreateDevice,
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.backend = PULSE_BACKEND_D3D11,
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.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT | PULSE_SHADER_FORMAT_HLSL_BIT,
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.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
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.driver_data = PULSE_NULLPTR
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};
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