mirror of
https://github.com/Kbz-8/Pulse.git
synced 2026-01-11 15:33:34 +00:00
adding D3D11 unit tests, removing raw HLSL support
This commit is contained in:
@@ -10,15 +10,12 @@
|
||||
|
||||
#pragma comment(lib,"d3d11.lib")
|
||||
#pragma comment(lib, "dxgi.lib")
|
||||
#ifndef PULSE_D3D11_COMPILER_UNAVAILABLE
|
||||
#pragma comment(lib,"d3dcompiler.lib")
|
||||
#endif
|
||||
|
||||
PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
|
||||
{
|
||||
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_D3D11) == 0)
|
||||
return PULSE_BACKEND_INVALID;
|
||||
if((shader_formats_used & PULSE_SHADER_FORMAT_DXBC_BIT) == 0 && (shader_formats_used & PULSE_SHADER_FORMAT_HLSL_BIT) == 0)
|
||||
if((shader_formats_used & PULSE_SHADER_FORMAT_DXBC_BIT) == 0)
|
||||
return PULSE_BACKEND_INVALID;
|
||||
return PULSE_BACKEND_D3D11;
|
||||
}
|
||||
@@ -62,6 +59,6 @@ PulseBackendHandler D3D11Driver = {
|
||||
.PFN_UnloadBackend = Direct3D11UnloadBackend,
|
||||
.PFN_CreateDevice = Direct3D11CreateDevice,
|
||||
.backend = PULSE_BACKEND_D3D11,
|
||||
.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT | PULSE_SHADER_FORMAT_HLSL_BIT,
|
||||
.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
|
||||
.driver_data = PULSE_NULLPTR
|
||||
};
|
||||
|
||||
@@ -7,55 +7,6 @@
|
||||
#include "D3D11.h"
|
||||
#include "D3D11Device.h"
|
||||
#include "D3D11ComputePipeline.h"
|
||||
#include <string.h>
|
||||
|
||||
#ifndef PULSE_D3D11_COMPILER_UNAVAILABLE
|
||||
#include <d3dcompiler.h>
|
||||
|
||||
static HRESULT CompileComputeShader(PulseDevice device, const unsigned char* src, uint32_t src_size, const char* entry_point, ID3DBlob** blob)
|
||||
{
|
||||
if(!src || !entry_point || !device || !blob)
|
||||
return E_INVALIDARG;
|
||||
|
||||
Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(device, Direct3D11Device*);
|
||||
*blob = PULSE_NULLPTR;
|
||||
|
||||
UINT flags = D3DCOMPILE_ENABLE_STRICTNESS;
|
||||
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))
|
||||
flags |= D3DCOMPILE_DEBUG;
|
||||
|
||||
// We generally prefer to use the higher CS shader profile when possible as CS 5.0 is better performance on 11-class hardware
|
||||
LPCSTR profile = (ID3D11Device_GetFeatureLevel(d3d11_device->device) >= D3D_FEATURE_LEVEL_11_0) ? "cs_5_0" : "cs_4_0";
|
||||
|
||||
ID3DBlob* shader_blob = PULSE_NULLPTR;
|
||||
ID3DBlob* error_blob = PULSE_NULLPTR;
|
||||
HRESULT hr = D3DCompile(src, src_size, PULSE_NULLPTR, PULSE_NULLPTR, PULSE_NULLPTR, entry_point, profile, flags, 0, &shader_blob, &error_blob);
|
||||
|
||||
if(FAILED(hr))
|
||||
{
|
||||
if(error_blob)
|
||||
{
|
||||
if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(device->backend))
|
||||
PulseLogInfoFmt(device->backend, "(D3D11) failed to compile HLSL shader. %s", ID3D10Blob_GetBufferPointer(error_blob));
|
||||
ID3D10Blob_Release(error_blob);
|
||||
}
|
||||
if(shader_blob)
|
||||
ID3D10Blob_Release(shader_blob);
|
||||
return hr;
|
||||
}
|
||||
|
||||
*blob = shader_blob;
|
||||
return hr;
|
||||
}
|
||||
#else
|
||||
static HRESULT CompileComputeShader(PulseDevice device, const unsigned char* src, uint32_t src_size, const char* entry_point, ID3DBlob** blob)
|
||||
{
|
||||
if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(device->backend))
|
||||
PulseLogInfo(device->backend, "(D3D11) on-the-fly shader compilation is not available");
|
||||
PulseSetInternalError(PULSE_ERROR_INITIALIZATION_FAILED);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
#endif
|
||||
|
||||
PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info)
|
||||
{
|
||||
@@ -69,25 +20,7 @@ PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const P
|
||||
|
||||
pipeline->driver_data = d3d11_pipeline;
|
||||
|
||||
void* bytecode_data = PULSE_NULLPTR;
|
||||
size_t bytecode_size;
|
||||
|
||||
if(info->format & PULSE_SHADER_FORMAT_HLSL_BIT)
|
||||
{
|
||||
ID3D10Blob* blob = PULSE_NULLPTR;
|
||||
CHECK_D3D11_RETVAL(device->backend, CompileComputeShader(device, info->code, info->code_size, info->entrypoint, &blob), PULSE_ERROR_INITIALIZATION_FAILED, PULSE_NULL_HANDLE);
|
||||
bytecode_size = ID3D10Blob_GetBufferSize(blob);
|
||||
memcpy(bytecode_data, ID3D10Blob_GetBufferPointer(blob), bytecode_size);
|
||||
ID3D10Blob_Release(blob);
|
||||
}
|
||||
|
||||
if(bytecode_data == PULSE_NULLPTR)
|
||||
{
|
||||
bytecode_data = (void*)info->code;
|
||||
bytecode_size = info->code_size;
|
||||
}
|
||||
|
||||
CHECK_D3D11_RETVAL(device->backend, ID3D11Device_CreateComputeShader(d3d11_device->device, bytecode_data, bytecode_size, PULSE_NULLPTR, &d3d11_pipeline->shader), PULSE_ERROR_INITIALIZATION_FAILED, PULSE_NULL_HANDLE);;
|
||||
CHECK_D3D11_RETVAL(device->backend, ID3D11Device_CreateComputeShader(d3d11_device->device, (void*)info->code, info->code_size, PULSE_NULLPTR, &d3d11_pipeline->shader), PULSE_ERROR_INITIALIZATION_FAILED, PULSE_NULL_HANDLE);;
|
||||
|
||||
if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))
|
||||
PulseLogInfoFmt(device->backend, "(D3D11) created new compute pipeline %p", pipeline);
|
||||
|
||||
@@ -35,4 +35,7 @@ bool Direct3D11BlitImage(PulseCommandList cmd, const PulseImageRegion* src, cons
|
||||
|
||||
void Direct3D11DestroyImage(PulseDevice device, PulseImage image)
|
||||
{
|
||||
Direct3D11Image* d3d11_image = D3D11_RETRIEVE_DRIVER_DATA_AS(image, Direct3D11Image*);
|
||||
free(d3d11_image);
|
||||
free(image);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user