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adding D3D11 unit tests, removing raw HLSL support
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@@ -77,7 +77,6 @@ typedef enum PulseShaderFormatsBits
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PULSE_SHADER_FORMAT_WGSL_BIT = PULSE_BIT(4), // Can be used by WebGPU backend
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PULSE_SHADER_FORMAT_GLSL_BIT = PULSE_BIT(5), // Can be used by OpenGL / OpenGL_ES backend
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PULSE_SHADER_FORMAT_DXBC_BIT = PULSE_BIT(6), // Can be used by D3D11 backend
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PULSE_SHADER_FORMAT_HLSL_BIT = PULSE_BIT(7), // Can be used by D3D11 backend
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// More to come
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} PulseShaderFormatsBits;
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typedef PulseFlags PulseShaderFormatsFlags;
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