adding D3D11 unit tests, removing raw HLSL support

This commit is contained in:
2025-09-12 00:54:15 +02:00
parent 6dd129cf35
commit 62beb8d316
27 changed files with 381 additions and 106 deletions

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@@ -77,7 +77,6 @@ typedef enum PulseShaderFormatsBits
PULSE_SHADER_FORMAT_WGSL_BIT = PULSE_BIT(4), // Can be used by WebGPU backend
PULSE_SHADER_FORMAT_GLSL_BIT = PULSE_BIT(5), // Can be used by OpenGL / OpenGL_ES backend
PULSE_SHADER_FORMAT_DXBC_BIT = PULSE_BIT(6), // Can be used by D3D11 backend
PULSE_SHADER_FORMAT_HLSL_BIT = PULSE_BIT(7), // Can be used by D3D11 backend
// More to come
} PulseShaderFormatsBits;
typedef PulseFlags PulseShaderFormatsFlags;