adding D3D11 unit tests, removing raw HLSL support

This commit is contained in:
2025-09-12 00:54:15 +02:00
parent 6dd129cf35
commit 62beb8d316
27 changed files with 381 additions and 106 deletions

View File

@@ -1,3 +1,11 @@
// RWBuffer<int> ssbo : register(u0);
//
// [numthreads(16, 16, 1)]
// void CSMain(uint3 grid : SV_DispatchThreadID)
// {
// ssbo[grid.x * grid.y] = (int)(grid.x * grid.y);
// }
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