working on images, adding unit tests for image and buffers

This commit is contained in:
2024-12-08 03:16:10 +01:00
parent f020d8bf2c
commit 52850323fd
21 changed files with 697 additions and 25 deletions

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@@ -3,9 +3,24 @@
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#ifdef PULSE_ENABLE_D3D11_BACKEND
#include "D3D11.h"
PulseBackendFlags D3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_D3D11) == 0)
return PULSE_BACKEND_INVALID;
if((shader_formats_used & PULSE_SHADER_FORMAT_DXBC_BIT) == 0)
return PULSE_BACKEND_INVALID;
return PULSE_BACKEND_INVALID; // Not supported
}
#endif // PULSE_ENABLE_D3D11_BACKEND
PulseBackendHandler D3D11Driver = {
.PFN_LoadBackend = PULSE_NULLPTR,
.PFN_UnloadBackend = PULSE_NULLPTR,
.PFN_CreateDevice = PULSE_NULLPTR,
.backend = PULSE_BACKEND_D3D11,
.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
.driver_data = PULSE_NULLPTR
};

16
Sources/Backends/D3D11/D3D11.h git.filemode.normal_file
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@@ -0,0 +1,16 @@
// Copyright (C) 2024 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#ifdef PULSE_ENABLE_D3D11_BACKEND
#ifndef PULSE_D3D11_H_
#define PULSE_D3D11_H_
PulseBackendFlags D3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_VULKAN in case of success and PULSE_BACKEND_INVALID otherwise
#endif // PULSE_D3D11_H_
#endif // PULSE_ENABLE_D3D11_BACKEND