removing D3D11, adding metal base

This commit is contained in:
2025-01-12 19:07:35 +01:00
parent f9476986c2
commit 4bd57a2a51
8 changed files with 46 additions and 46 deletions

View File

@@ -1,16 +0,0 @@
// Copyright (C) 2024 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#ifdef PULSE_ENABLE_D3D11_BACKEND
#ifndef PULSE_D3D11_H_
#define PULSE_D3D11_H_
PulseBackendFlags D3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_VULKAN in case of success and PULSE_BACKEND_INVALID otherwise
#endif // PULSE_D3D11_H_
#endif // PULSE_ENABLE_D3D11_BACKEND