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removing D3D11, adding metal base
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@@ -1,16 +0,0 @@
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// Copyright (C) 2024 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_H_
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#define PULSE_D3D11_H_
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PulseBackendFlags D3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_VULKAN in case of success and PULSE_BACKEND_INVALID otherwise
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#endif // PULSE_D3D11_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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