This commit is contained in:
2025-03-21 21:31:15 +01:00
parent d18a38f928
commit 35d1c0ff7f
13 changed files with 225 additions and 9 deletions

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Sources/Backends/OpenGL/OpenGL.c git.filemode.normal_file
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// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "OpenGL.h"
PulseBackendFlags OpenGLCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_OPENGL) == 0)
return PULSE_BACKEND_INVALID;
if((shader_formats_used & PULSE_SHADER_FORMAT_GLSL_BIT) == 0)
return PULSE_BACKEND_INVALID;
return PULSE_BACKEND_OPENGL;
}
bool OpenGLLoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
{
PULSE_UNUSED(backend);
PULSE_UNUSED(debug_level);
OpenGLDriverData* driver_data = (OpenGLDriverData*)calloc(1, sizeof(OpenGLDriverData));
PULSE_CHECK_ALLOCATION_RETVAL(driver_data, false);
OpenGLDriver.driver_data = driver_data;
return true;
}
void OpenGLUnloadBackend(PulseBackend backend)
{
free(backend->driver_data);
}
PulseBackendFlags OpenGLESCheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
{
if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_OPENGL) == 0)
return PULSE_BACKEND_INVALID;
if((shader_formats_used & PULSE_SHADER_FORMAT_GLSL_BIT) == 0)
return PULSE_BACKEND_INVALID;
return PULSE_BACKEND_OPENGL;
}
bool OpenGLESLoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
{
PULSE_UNUSED(backend);
PULSE_UNUSED(debug_level);
OpenGLDriverData* driver_data = (OpenGLDriverData*)calloc(1, sizeof(OpenGLDriverData));
PULSE_CHECK_ALLOCATION_RETVAL(driver_data, false);
OpenGLDriver.driver_data = driver_data;
return true;
}
void OpenGLESUnloadBackend(PulseBackend backend)
{
free(backend->driver_data);
}
PulseBackendHandler OpenGLDriver = {
.PFN_LoadBackend = OpenGLLoadBackend,
.PFN_UnloadBackend = OpenGLUnloadBackend,
.PFN_CreateDevice = PULSE_NULLPTR,
.backend = PULSE_BACKEND_OPENGL,
.supported_shader_formats = PULSE_SHADER_FORMAT_GLSL_BIT,
.driver_data = PULSE_NULLPTR
};
PulseBackendHandler OpenGLESDriver = {
.PFN_LoadBackend = OpenGLESLoadBackend,
.PFN_UnloadBackend = OpenGLESUnloadBackend,
.PFN_CreateDevice = PULSE_NULLPTR,
.backend = PULSE_BACKEND_OPENGL_ES,
.supported_shader_formats = PULSE_SHADER_FORMAT_GLSL_BIT,
.driver_data = PULSE_NULLPTR
};