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working on d3d11 backend
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@@ -9,6 +9,7 @@
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#include "D3D11Device.h"
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#pragma comment(lib,"d3d11.lib")
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#pragma comment(lib, "dxgi.lib")
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#pragma comment(lib,"d3dcompiler.lib")
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PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
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