working d3d11 device creation

This commit is contained in:
2025-04-13 17:21:15 +02:00
parent e7f1c877e0
commit 1c2f6a35ab
7 changed files with 139 additions and 27 deletions

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@@ -128,8 +128,7 @@ PulseDevice VulkanCreateDevice(PulseBackend backend, PulseDevice* forbiden_devic
const float queue_priority = 1.0f;
VkDeviceQueueCreateInfo queue_create_infos[VULKAN_QUEUE_END_ENUM * sizeof(VkDeviceQueueCreateInfo)] = { 0 };
// No need to check allocation, it is allocated on the stack
VkDeviceQueueCreateInfo queue_create_infos[VULKAN_QUEUE_END_ENUM] = { 0 };
uint32_t unique_queues_count = 1;