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working d3d11 device creation
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@@ -128,8 +128,7 @@ PulseDevice VulkanCreateDevice(PulseBackend backend, PulseDevice* forbiden_devic
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const float queue_priority = 1.0f;
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VkDeviceQueueCreateInfo queue_create_infos[VULKAN_QUEUE_END_ENUM * sizeof(VkDeviceQueueCreateInfo)] = { 0 };
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// No need to check allocation, it is allocated on the stack
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VkDeviceQueueCreateInfo queue_create_infos[VULKAN_QUEUE_END_ENUM] = { 0 };
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uint32_t unique_queues_count = 1;
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