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working d3d11 device creation
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@@ -8,13 +8,14 @@
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#define PULSE_D3D11_H_
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#include <d3d11.h>
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#include <d3d11_1.h>
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#include <dxgi.h>
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#include "../../PulseInternal.h"
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#define D3D11_RETRIEVE_DRIVER_DATA_AS(handle, cast) ((cast)handle->driver_data)
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PulseBackendFlags PuD3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_D3D11 in case of success and PULSE_BACKEND_INVALID otherwise
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PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_D3D11 in case of success and PULSE_BACKEND_INVALID otherwise
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#endif // PULSE_D3D11_H_
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