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working d3d11 device creation
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@@ -23,6 +23,8 @@ int main(void)
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
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PulseSetDebugCallback(backend, DebugCallBack);
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PulseDevice device = PulseCreateDevice(backend, NULL, 0);
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PulseDestroyDevice(device);
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PulseUnloadBackend(backend);
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puts("Successfully executed Pulse example using D3D11 !");
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return 0;
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