Files
MacroLibX/runtime/Includes/Renderer/RenderPasses/Passes.h
2024-11-14 17:38:44 +01:00

30 lines
591 B
C++

#ifndef __MLX_PASSES__
#define __MLX_PASSES__
#include <Renderer/Image.h>
#include <Renderer/RenderPasses/FinalPass.h>
#include <Renderer/RenderPasses/2DPass.h>
namespace mlx
{
class RenderPasses
{
public:
RenderPasses() = default;
void Init(NonOwningPtr<class Texture> render_target);
void Pass(class Scene& scene, class Renderer& renderer, const Vec4f& clear_color);
void Destroy();
~RenderPasses() = default;
private:
Render2DPass m_2Dpass;
FinalPass m_final;
Texture m_main_render_texture;
NonOwningPtr<class Texture> p_render_target;
};
}
#endif