Files
MacroLibX/runtime/Sources/Renderer/RenderPasses/Passes.cpp
2024-09-02 09:44:42 +02:00

46 lines
1.2 KiB
C++

#include <PreCompiled.h>
#include <Renderer/RenderPasses/Passes.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
namespace mlx
{
void RenderPasses::Init()
{
m_2Dpass.Init();
m_final.Init();
}
void RenderPasses::Pass(Scene& scene, Renderer& renderer)
{
if(!m_main_render_texture.IsInit())
{
std::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
{
m_main_render_texture.Destroy();
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
m_main_render_texture.Init({}, extent.width, extent.height);
}
};
EventBus::RegisterListener({ functor, "__ScopRenderPasses" });
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain());
m_main_render_texture.Init({}, extent.width, extent.height);
}
m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f });
m_2Dpass.Pass(scene, renderer, m_main_render_texture);
m_final.Pass(scene, renderer, m_main_render_texture);
}
void RenderPasses::Destroy()
{
m_2Dpass.Destroy();
m_final.Destroy();
m_main_render_texture.Destroy();
}
}