Files
MacroLibX/runtime/Includes/Renderer/RenderPasses/FinalPass.h
2024-09-02 09:44:42 +02:00

28 lines
581 B
C++

#ifndef __MLX_FINAL_PASS__
#define __MLX_FINAL_PASS__
#include <Renderer/Descriptor.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
namespace mlx
{
class FinalPass
{
public:
FinalPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy();
~FinalPass() = default;
private:
GraphicPipeline m_pipeline;
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
};
}
#endif