Files
MacroLibX/runtime/Includes/Maths/Angles.inl
2024-09-02 09:44:42 +02:00

489 lines
10 KiB
C++

#pragma once
#include <Maths/Angles.h>
#include <algorithm>
#include <sstream>
#include <Maths/Constants.h>
#include <Maths/MathsUtils.h>
namespace Scop
{
namespace Internal
{
template<AngleUnit From, AngleUnit To> struct AngleConversion;
template<AngleUnit Unit>
struct AngleConversion<Unit, Unit>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle;
}
};
template<>
struct AngleConversion<AngleUnit::Degree, AngleUnit::Radian>
{
template<typename T>
static constexpr T Convert(T angle)
{
return DegreeToRadian(angle);
}
};
template<>
struct AngleConversion<AngleUnit::Degree, AngleUnit::Turn>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle / T(360);
}
};
template<>
struct AngleConversion<AngleUnit::Radian, AngleUnit::Degree>
{
template<typename T>
static constexpr T Convert(T angle)
{
return RadianToDegree(angle);
}
};
template<>
struct AngleConversion<AngleUnit::Radian, AngleUnit::Turn>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle / Tau<T>();
}
};
template<>
struct AngleConversion<AngleUnit::Turn, AngleUnit::Degree>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle * T(360);
}
};
template<>
struct AngleConversion<AngleUnit::Turn, AngleUnit::Radian>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle * Tau<T>();
}
};
template<AngleUnit Unit> struct AngleUtils;
template<>
struct AngleUtils<AngleUnit::Degree>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-4);
}
template<typename T>
static constexpr T GetLimit()
{
return 360;
}
template<typename T> static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "deg)";
}
};
template<>
struct AngleUtils<AngleUnit::Radian>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-5);
}
template<typename T>
static constexpr T GetLimit()
{
return Tau<T>();
}
template<typename T>
static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "rad)";
}
};
template<>
struct AngleUtils<AngleUnit::Turn>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-5);
}
template<typename T>
static constexpr T GetLimit()
{
return 1;
}
template<typename T>
static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "turn)";
}
};
template<typename T>
void SinCos(T x, T* sin, T* cos)
{
double s, c;
::sincos(x, &s, &c);
*sin = static_cast<T>(s);
*cos = static_cast<T>(c);
}
template<>
inline void SinCos(float x, float* s, float* c)
{
::sincosf(x, s, c);
}
template<>
inline void SinCos(long double x, long double* s, long double* c)
{
::sincosl(x, s, c);
}
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>::Angle(T angle) :
value(angle)
{
}
template<AngleUnit Unit, typename T>
template<typename U>
constexpr Angle<Unit, T>::Angle(const Angle<Unit, U>& angle) :
value(static_cast<T>(angle.value))
{
}
template<AngleUnit Unit, typename T>
template<AngleUnit FromUnit>
constexpr Angle<Unit, T>::Angle(const Angle<FromUnit, T>& angle) :
value(Internal::AngleConversion<FromUnit, Unit>::Convert(angle.value))
{
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& angle) const
{
return ApproxEqual(angle, Internal::AngleUtils<Unit>::template GetEpsilon<T>());
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& angle, T maxDifference) const
{
return NumberEquals(value, angle.value, maxDifference);
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetCos() const
{
return std::cos(ToRadians());
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetSin() const
{
return std::sin(ToRadians());
}
template<AngleUnit Unit, typename T>
std::pair<T, T> Angle<Unit, T>::GetSinCos() const
{
T sin, cos;
Internal::SinCos<T>(ToRadians(), &sin, &cos);
return std::make_pair(sin, cos);
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetTan() const
{
return std::tan(ToRadians());
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::Normalize()
{
constexpr T limit = Internal::AngleUtils<Unit>::template GetLimit<T>();
constexpr T halfLimit = limit / T(2);
value = Mod(value + halfLimit, limit);
if (value < T(0))
value += limit;
value -= halfLimit;
return *this;
}
template<AngleUnit Unit, typename T>
template<AngleUnit ToUnit>
T Angle<Unit, T>::To() const
{
return Internal::AngleConversion<Unit, ToUnit>::Convert(value);
}
template<AngleUnit Unit, typename T>
template<AngleUnit ToUnit>
Angle<ToUnit, T> Angle<Unit, T>::ToAngle() const
{
return Angle<ToUnit, T>(To<ToUnit>());
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToDegrees() const
{
return To<AngleUnit::Degree>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Degree, T> Angle<Unit, T>::ToDegreeAngle() const
{
return ToAngle<AngleUnit::Degree>();
}
template<AngleUnit Unit, typename T>
EulerAngles<T> Angle<Unit, T>::ToEulerAngles() const
{
return EulerAngles<T>(0, 0, ToDegrees());
}
template<AngleUnit Unit, typename T>
Quat<T> Angle<Unit, T>::ToQuat() const
{
auto halfAngle = Angle(*this) / 2.f;
auto sincos = halfAngle.GetSinCos();
return Quat<T>(sincos.second, 0, 0, sincos.first);
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToRadians() const
{
return To<AngleUnit::Radian>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Radian, T> Angle<Unit, T>::ToRadianAngle() const
{
return ToAngle<AngleUnit::Radian>();
}
template<AngleUnit Unit, typename T>
std::string Angle<Unit, T>::ToString() const
{
std::ostringstream oss;
Internal::AngleUtils<Unit>::ToString(oss, value);
return oss.str();
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToTurns() const
{
return To<AngleUnit::Turn>(value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Turn, T> Angle<Unit, T>::ToTurnAngle() const
{
return ToAngle<AngleUnit::Turn>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator+() const
{
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator-() const
{
return Angle(-value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator+(Angle other) const
{
return Angle(value + other.value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator-(Angle other) const
{
return Angle(value - other.value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator*(T scalar) const
{
return Angle(value * scalar);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator/(T divider) const
{
return Angle(value / divider);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator+=(Angle other)
{
value += other.value;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator-=(Angle other)
{
value -= other.value;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator*=(T scalar)
{
value *= scalar;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator/=(T divider)
{
value /= divider;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator==(Angle other) const
{
return value == other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator!=(Angle other) const
{
return value != other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator<(Angle other) const
{
return value < other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator<=(Angle other) const
{
return value <= other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator>(Angle other) const
{
return value > other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator>=(Angle other) const
{
return value >= other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& lhs, const Angle& rhs)
{
return lhs.ApproxEqual(rhs);
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& lhs, const Angle& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::Clamp(Angle angle, Angle min, Angle max)
{
return Angle(std::clamp(angle.value, min.value, max.value));
}
template<AngleUnit Unit, typename T>
template<AngleUnit FromUnit>
constexpr Angle<Unit, T> Angle<Unit, T>::From(T value)
{
return Angle(Internal::AngleConversion<FromUnit, Unit>::Convert(value));
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromDegrees(T degrees)
{
return From<AngleUnit::Degree>(degrees);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromRadians(T radians)
{
return From<AngleUnit::Radian>(radians);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromTurns(T turns)
{
return From<AngleUnit::Turn>(turns);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::Zero()
{
return Angle(0);
}
template<AngleUnit Unit, typename T>
Angle<Unit, T> operator/(T scale, Angle<Unit, T> angle)
{
return Angle<Unit, T>(scale / angle.value);
}
template<AngleUnit Unit, typename T>
std::ostream& operator<<(std::ostream& out, Angle<Unit, T> angle)
{
return Internal::AngleUtils<Unit>::ToString(out, angle.value);
}
template<typename T, AngleUnit Unit>
constexpr Angle<Unit, T> Clamp(Angle<Unit, T> value, T min, T max)
{
return std::max(std::min(value.value, max), min);
}
}