Files
MacroLibX/runtime/Includes/Graphics/Mesh.h
2024-09-02 09:44:42 +02:00

54 lines
1.4 KiB
C++

#ifndef __MLX_RENDERER_MESH__
#define __MLX_RENDERER_MESH__
#include <Renderer/Vertex.h>
#include <Renderer/Buffer.h>
#include <Utils/Buffer.h>
namespace mlx
{
class Mesh
{
public:
struct SubMesh
{
VertexBuffer vbo;
IndexBuffer ibo;
std::size_t triangle_count = 0;
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices)
{
CPUBuffer vb(vertices.size() * sizeof(Vertex));
std::memcpy(vb.GetData(), vertices.data(), vb.GetSize());
vbo.Init(vb.GetSize());
vbo.SetData(std::move(vb));
CPUBuffer ib(indices.size() * sizeof(std::uint32_t));
std::memcpy(ib.GetData(), indices.data(), ib.GetSize());
ibo.Init(ib.GetSize());
ibo.SetData(std::move(ib));
triangle_count = vertices.size() / 3;
}
};
public:
Mesh() = default;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept;
inline std::size_t GetSubMeshCount() const { return m_sub_meshes.size(); }
inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); }
[[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); }
~Mesh();
private:
std::vector<SubMesh> m_sub_meshes;
};
}
#endif