Files
MacroLibX/src/renderer/core/memory.cpp

161 lines
6.9 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* memory.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kbz_8 <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/10/20 22:02:37 by kbz_8 #+# #+# */
/* Updated: 2023/11/14 12:45:29 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <core/profile.h>
#include <core/errors.h>
#include <cstdio>
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0
#define VMA_VULKAN_VERSION 1002000
#define VMA_ASSERT(expr) (static_cast<bool>(expr) ? void(0) : mlx::core::error::report(e_kind::fatal_error, "Graphics allocator : an assertion has been catched : '%s'", #expr))
#define VMA_IMPLEMENTATION
#ifdef MLX_COMPILER_CLANG
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wnullability-completeness"
#include <renderer/core/memory.h>
#pragma clang diagnostic pop
#else
#include <renderer/core/memory.h>
#endif
#include <renderer/core/render_core.h>
#include <fstream>
namespace mlx
{
void GPUallocator::init() noexcept
{
VmaVulkanFunctions vma_vulkan_func{};
vma_vulkan_func.vkAllocateMemory = vkAllocateMemory;
vma_vulkan_func.vkBindBufferMemory = vkBindBufferMemory;
vma_vulkan_func.vkBindImageMemory = vkBindImageMemory;
vma_vulkan_func.vkCreateBuffer = vkCreateBuffer;
vma_vulkan_func.vkCreateImage = vkCreateImage;
vma_vulkan_func.vkDestroyBuffer = vkDestroyBuffer;
vma_vulkan_func.vkDestroyImage = vkDestroyImage;
vma_vulkan_func.vkFlushMappedMemoryRanges = vkFlushMappedMemoryRanges;
vma_vulkan_func.vkFreeMemory = vkFreeMemory;
vma_vulkan_func.vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements;
vma_vulkan_func.vkGetImageMemoryRequirements = vkGetImageMemoryRequirements;
vma_vulkan_func.vkGetPhysicalDeviceMemoryProperties = vkGetPhysicalDeviceMemoryProperties;
vma_vulkan_func.vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties;
vma_vulkan_func.vkInvalidateMappedMemoryRanges = vkInvalidateMappedMemoryRanges;
vma_vulkan_func.vkMapMemory = vkMapMemory;
vma_vulkan_func.vkUnmapMemory = vkUnmapMemory;
vma_vulkan_func.vkCmdCopyBuffer = vkCmdCopyBuffer;
vma_vulkan_func.vkGetBufferMemoryRequirements2KHR = vkGetBufferMemoryRequirements2;
vma_vulkan_func.vkGetImageMemoryRequirements2KHR = vkGetImageMemoryRequirements2;
vma_vulkan_func.vkBindBufferMemory2KHR = vkBindBufferMemory2;
vma_vulkan_func.vkBindImageMemory2KHR = vkBindImageMemory2;
vma_vulkan_func.vkGetPhysicalDeviceMemoryProperties2KHR = vkGetPhysicalDeviceMemoryProperties2;
VmaAllocatorCreateInfo allocatorCreateInfo{};
allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;
allocatorCreateInfo.physicalDevice = Render_Core::get().getDevice().getPhysicalDevice();
allocatorCreateInfo.device = Render_Core::get().getDevice().get();
allocatorCreateInfo.instance = Render_Core::get().getInstance().get();
allocatorCreateInfo.pVulkanFunctions = &vma_vulkan_func;
if(vmaCreateAllocator(&allocatorCreateInfo, &_allocator) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create graphics memory allocator");
#ifdef DEBUG
core::error::report(e_kind::message, "Vulkan : created new allocator");
#endif
}
VmaAllocation GPUallocator::createBuffer(const VkBufferCreateInfo* binfo, const VmaAllocationCreateInfo* vinfo, VkBuffer& buffer, const char* name) noexcept
{
VmaAllocation allocation;
if(vmaCreateBuffer(_allocator, binfo, vinfo, &buffer, &allocation, nullptr) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to allocate a buffer");
if(name != nullptr)
vmaSetAllocationName(_allocator, allocation, name);
#ifdef DEBUG
core::error::report(e_kind::message, "Graphics Allocator : created new buffer");
#endif
return allocation;
}
void GPUallocator::destroyBuffer(VmaAllocation allocation, VkBuffer buffer) noexcept
{
vkDeviceWaitIdle(Render_Core::get().getDevice().get());
vmaDestroyBuffer(_allocator, buffer, allocation);
#ifdef DEBUG
core::error::report(e_kind::message, "Graphics Allocator : destroyed buffer");
#endif
}
VmaAllocation GPUallocator::createImage(const VkImageCreateInfo* iminfo, const VmaAllocationCreateInfo* vinfo, VkImage& image, const char* name) noexcept
{
VmaAllocation allocation;
if(vmaCreateImage(_allocator, iminfo, vinfo, &image, &allocation, nullptr) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to allocate an image");
if(name != nullptr)
vmaSetAllocationName(_allocator, allocation, name);
#ifdef DEBUG
core::error::report(e_kind::message, "Graphics Allocator : created new image");
#endif
return allocation;
}
void GPUallocator::destroyImage(VmaAllocation allocation, VkImage image) noexcept
{
vkDeviceWaitIdle(Render_Core::get().getDevice().get());
vmaDestroyImage(_allocator, image, allocation);
#ifdef DEBUG
core::error::report(e_kind::message, "Graphics Allocator : destroyed image");
#endif
}
void GPUallocator::mapMemory(VmaAllocation allocation, void** data) noexcept
{
if(vmaMapMemory(_allocator, allocation, data) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Graphics allocator : unable to map GPU memory to CPU memory");
}
void GPUallocator::unmapMemory(VmaAllocation allocation) noexcept
{
vmaUnmapMemory(_allocator, allocation);
}
void GPUallocator::dumpMemoryToJson()
{
static uint32_t id = 0;
std::string name("memory_dump");
name.append(std::to_string(id) + ".json");
std::ofstream file(name);
if(!file.is_open())
{
core::error::report(e_kind::error, "Graphics allocator : unable to dump memory to a json file");
return;
}
char* str = nullptr;
vmaBuildStatsString(_allocator, &str, true);
file << str;
vmaFreeStatsString(_allocator, str);
file.close();
id++;
}
void GPUallocator::flush(VmaAllocation allocation, VkDeviceSize size, VkDeviceSize offset) noexcept
{
vmaFlushAllocation(_allocator, allocation, offset, size);
}
void GPUallocator::destroy() noexcept
{
vmaDestroyAllocator(_allocator);
}
}