Files
MacroLibX/runtime/Includes/Renderer/RenderCore.h
2024-09-16 05:07:02 +02:00

40 lines
1.2 KiB
C++

#ifndef __MLX_RENDER_CORE__
#define __MLX_RENDER_CORE__
#include <Renderer/Vulkan/VulkanPrototypes.h>
#include <Renderer/Memory.h>
namespace mlx
{
constexpr const int MAX_FRAMES_IN_FLIGHT = 3;
class RenderCore : public Singleton<RenderCore>
{
friend class Singleton<RenderCore>;
public:
void Init() noexcept;
void Destroy() noexcept;
[[nodiscard]] MLX_FORCEINLINE VkInstance GetInstance() const noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkInstance& GetInstanceRef() noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkDevice GetDevice() const noexcept { return m_device; }
[[nodiscard]] MLX_FORCEINLINE VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
[[nodiscard]] MLX_FORCEINLINE GPUAllocator& GetAllocator() noexcept { return m_allocator; }
inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); }
private:
RenderCore() = default;
~RenderCore() = default;
private:
GPUAllocator m_allocator;
VkInstance m_instance = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
};
}
#endif