Files
MacroLibX/runtime/Sources/Renderer/RenderPasses/Passes.cpp

52 lines
1.7 KiB
C++

#include <PreCompiled.h>
#include <Renderer/RenderPasses/Passes.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
namespace mlx
{
void RenderPasses::Init(Renderer& renderer)
{
m_2Dpass.Init();
m_final.Init();
func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
{
m_main_render_texture.Destroy();
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
};
EventBus::RegisterListener({ functor, "__MlxRenderPasses" });
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
void RenderPasses::Pass(Scene& scene, Renderer& renderer, const Vec4f& clear_color)
{
m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), clear_color);
m_2Dpass.Pass(scene, renderer, m_main_render_texture);
m_final.Pass(scene, renderer, m_main_render_texture);
}
void RenderPasses::Destroy()
{
m_2Dpass.Destroy();
m_final.Destroy();
m_main_render_texture.Destroy();
}
}