Files
MacroLibX/runtime/Includes/Renderer/Texts/TextManager.h
2024-04-21 18:10:36 +02:00

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* TextManager.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/06 16:24:11 by maldavid #+# #+# */
/* Updated: 2024/03/28 22:27:32 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_TEXT_MANAGER__
#define __MLX_TEXT_MANAGER__
#include <Renderer/Renderer.h>
#include <Renderer/Images/TextureAtlas.h>
#include <Renderer/Texts/TextDescriptor.h>
#include <Renderer/Texts/TextLibrary.h>
#include <Renderer/Texts/FontLibrary.h>
namespace mlx
{
class TextManager
{
public:
TextManager() = default;
void Init(Renderer& renderer) noexcept;
std::pair<NonOwningPtr<DrawableResource>, bool> RegisterText(int x, int y, std::uint32_t color, std::string str);
inline void Clear() { m_text_descriptors.clear(); }
void LoadFont(Renderer& renderer, const std::filesystem::path& filepath, float scale);
void Destroy() noexcept;
~TextManager() = default;
private:
std::unordered_set<TextDrawDescriptor> m_text_descriptors;
FontID m_font_in_use = nullfont;
};
}
#endif