Files
MacroLibX/runtime/Includes/Renderer/Renderpass/RenderPass.h
2024-04-21 18:10:36 +02:00

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1.4 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* RenderPass.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/06 18:22:00 by maldavid #+# #+# */
/* Updated: 2024/03/28 22:16:44 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_VK_RENDER_PASS__
#define __MLX_VK_RENDER_PASS__
namespace mlx
{
class RenderPass
{
public:
void Init(VkFormat attachement_format, VkImageLayout layout);
void Destroy() noexcept;
void Begin(class CmommandBuffer& cmd, class FrameBuffer& fb);
void End(class CommandBuffer& cmd);
inline VkRenderPass& operator()() noexcept { return m_render_pass; }
inline VkRenderPass& Get() noexcept { return m_render_pass; }
private:
VkRenderPass m_render_pass = VK_NULL_HANDLE;
bool m_is_running = false;
};
}
#endif // __MLX_VK_RENDER_PASS__