Files
MacroLibX/runtime/Includes/Renderer/Renderpass/FrameBuffer.h
2024-04-21 18:10:36 +02:00

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1.5 KiB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* FrameBuffer.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/06 18:19:44 by maldavid #+# #+# */
/* Updated: 2024/03/28 22:16:02 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_VK_FRAMEBUFFER__
#define __MLX_VK_FRAMEBUFFER__
namespace mlx
{
class FrameBuffer
{
public:
void Init(class RenderPass& renderpass, class Image& image);
void Destroy() noexcept;
inline VkFramebuffer& operator()() noexcept { return m_framebuffer; }
inline VkFramebuffer& Get() noexcept { return m_framebuffer; }
inline std::uint32_t GetWidth() const noexcept { return m_width; }
inline std::uint32_t GetHeight() const noexcept { return m_height; }
private:
VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
std::uint32_t m_width = 0;
std::uint32_t m_height = 0;
};
}
#endif // __MLX_VK_FRAMEBUFFER__