mirror of
https://github.com/seekrs/MacroLibX.git
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92 lines
3.6 KiB
C++
92 lines
3.6 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Renderer.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/12/18 17:14:45 by maldavid #+# #+# */
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/* Updated: 2024/07/05 13:40:20 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef __RENDERER__
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#define __RENDERER__
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#include <Renderer/Vertex.h>
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#include <Renderer/Buffers/UniformBuffer.h>
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#include <Renderer/Core/Surface.h>
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#include <Renderer/Core/RenderCore.h>
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#include <Renderer/Core/Semaphore.h>
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#include <Renderer/Pipelines/Pipeline.h>
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#include <Renderer/Command/CommandManager.h>
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#include <Renderer/Renderpass/Swapchain.h>
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#include <Renderer/Renderpass/RenderPass.h>
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#include <Renderer/Renderpass/FrameBuffer.h>
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#include <Renderer/Descriptors/DescriptorSet.h>
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#include <Renderer/Descriptors/DescriptorPool.h>
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#include <Renderer/Descriptors/DescriptorSetLayout.h>
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namespace mlx
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{
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class Renderer
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{
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public:
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Renderer() = default;
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void Init(NonOwningPtr<class Texture> render_target);
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bool BeginFrame();
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void EndFrame();
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void Destroy();
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inline NonOwningPtr<class Window> GetWindow() { return m_window; }
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inline void SetWindow(NonOwningPtr<class Window> window) { m_window = window; }
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inline Surface& GetSurface() noexcept { return m_surface; }
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inline NonOwningPtr<UniformBuffer> GetUniformBuffer() noexcept { return m_uniform_buffer.get(); }
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inline SwapChain& GetSwapChain() noexcept { return m_swapchain; }
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inline RenderPass& GetRenderPass() noexcept { return m_pass; }
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inline GraphicPipeline& GetPipeline() noexcept { return m_pipeline; }
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inline CommandBuffer& GetCmdBuffer(int i) noexcept { return m_cmd.GetCmdBuffer(i); }
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inline CommandBuffer& GetActiveCmdBuffer() noexcept { return m_cmd.GetCmdBuffer(m_current_frame_index); }
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inline FrameBuffer& GetFrameBuffer(int i) noexcept { return m_framebuffers[i]; }
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inline DescriptorSet& GetVertDescriptorSet() noexcept { return m_vert_set; }
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inline DescriptorSet& GetFragDescriptorSet() noexcept { return m_frag_set; }
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inline std::uint32_t GetActiveImageIndex() noexcept { return m_current_frame_index; }
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inline std::uint32_t GetImageIndex() noexcept { return m_image_index; }
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constexpr inline void RequireFrameBufferResize() noexcept { m_framebuffer_resized = true; }
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~Renderer() = default;
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private:
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void RecreateRenderData();
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private:
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GraphicPipeline m_pipeline;
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CommandManager m_cmd;
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RenderPass m_pass;
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Surface m_surface;
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SwapChain m_swapchain;
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std::array<Semaphore, MAX_FRAMES_IN_FLIGHT> m_render_finished_semaphores;
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std::array<Semaphore, MAX_FRAMES_IN_FLIGHT> m_image_available_semaphores;
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std::vector<FrameBuffer> m_framebuffers;
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DescriptorSet m_vert_set;
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DescriptorSet m_frag_set;
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std::unique_ptr<UniformBuffer> m_uniform_buffer;
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NonOwningPtr<class Window> m_window;
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NonOwningPtr<class Texture> m_render_target;
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std::uint32_t m_current_frame_index = 0;
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std::uint32_t m_image_index = 0;
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bool m_framebuffer_resized = false;
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};
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}
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#endif
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