Files
MacroLibX/runtime/Includes/Renderer/Images/TextureAtlas.h
2024-07-05 22:15:36 +02:00

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* TextureAtlas.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/07 16:36:33 by maldavid #+# #+# */
/* Updated: 2024/07/05 13:52:40 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_TEXTURE_ATLAS__
#define __MLX_TEXTURE_ATLAS__
#include <Renderer/Images/Texture.h>
namespace mlx
{
class TextureAtlas : public Image
{
public:
TextureAtlas() = default;
void Create(std::uint8_t* pixels, std::uint32_t width, std::uint32_t height, VkFormat format, const char* name, bool dedicated_memory = false);
void Render(class Renderer& renderer, int x, int y, std::uint32_t ibo_size) const;
void Destroy() noexcept override;
inline void SetDescriptor(DescriptorSet&& set) noexcept { m_set = set; }
inline DescriptorSet GetSet() noexcept { return m_set; }
inline void UpdateSet(int binding) noexcept { m_set.WriteDescriptor(binding, *this); m_has_been_updated = true; }
inline bool HasBeenUpdated() const noexcept { return m_has_been_updated; }
inline constexpr void ResetUpdate() noexcept { m_has_been_updated = false; }
~TextureAtlas() = default;
private:
DescriptorSet m_set;
bool m_has_been_updated = false;
};
}
#endif